Traveller-digest       Sunday, August 22 1999       Volume 1999 : Number 994



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

RE: Dear Loren W., RE: Hats Off to Jesse
Re: GT Streamlining
OT : Alarets
Re: OT : Alarets 
RE: Dear Loren W., RE: Hats Off to Jesse
Re: OT : Alarets 
Re: Weird worlds (was Re: Four Lords of the Diamond (Re: Poul  Anderson...Hal Clement))
Re: Grav Deckplates
Re: Grav Deckplates
Re: Asterisks
Re: Grav Deckplates
Re: Asterisks
GT Streamlining
Re Imp Army
Apple II Trav Progs
Slings and Outrageous Fortunes of War
Re: Baby
Re: Hard Science
Re: Traveller-digest V1999 #992
Re: Traveller-digest V1999 #992 
Re: GT Streamlining
Re: Grav deck plates.

----------------------------------------------------------------------

Date: Sat, 21 Aug 1999 21:15:23 -0700
From: "Jesse DeGraff" <fenris@slip.net>
Subject: RE: Dear Loren W., RE: Hats Off to Jesse

I like it, 'cept that weird Canadian stuff ;)  Just kidding Rob!  I use
Photoshop a lot, so the .psd's are no prob.  The t-shirt transfers:  How do
those work?  It's not like those crummy inkjet transfers is it?  You can see
the edges of those things.

Best,
Jesse



> -----Original Message-----
> From: owner-traveller@lists.imagiconline.com
> [mailto:owner-traveller@lists.imagiconline.com]On Behalf Of Robert Prior
> Sent: Saturday, August 21, 1999 10:27 AM
> To: traveller@lists.imagiconline.com
> Subject: RE: Dear Loren W., RE: Hats Off to Jesse
>
>
> >As Loren is busier than I am, you may want to send suggestions / requests
> >directly to him at lkw@io.com.  The more people that ask for
> stuff like this
> >(and I'm certainly one of them :) the more likely it is that they'll
> >consider doing it.  It can't be very cheap to do full color prints of
> >starships onto t-shirts :)
> >
> >Best,
> >Jesse
>
> Well, I can do transfers at work. Kodak Pantone printer hooked up to a Mac
> (we usually print from Photoshop). IIRC, transfers were $5 in real money
> (not that overvalued US stuff :-) ).
>
> T-shirts would have to be bought. MEC has a nice organic cotton
> for $11, so
> costs would be $16 Cdn + shipping. How does that look to folks?
>
>
>

------------------------------

Date: Sat, 21 Aug 1999 23:46:43 -0400
From: "Thomas Schoene" <TomSchoene@worldnet.att.net>
Subject: Re: GT Streamlining

- ----------
> From: Robert Prior <robert_prior@sympatico.ca>
> To: Traveller Mailing List <traveller@mpgn.com>
> Subject: GT Streamlining
> Date: Saturday, 21 August, 1999 1:27 PM
> 
> Can anyone remember what the GT streamling catagories "streamlined" and
> "unstreamlined" translate to in both CT and GURPS Vehicle terms?

GT USL = no streamlining in Vehicles = partial streamlining in CT/HG 

GT SL = Very Good/Lifting Body in Ve = streamlined in CT/HG

Tom Schoene

------------------------------

Date: Sun, 22 Aug 1999 00:10:08 -0400
From: "Jory Earl" <j-man@iname.com>
Subject: OT : Alarets

Danson's Chance (Alaret)

Size :  30cm                                        weight :  2kg
Speed :  20                                          Hits :  3/0
Planet :  all                                           Terrain :  Caves

Danson's Chance looks like a small flat rug, dark brown.  It clings to the
ceiling of a cave from which drops on the heads of intruders.

There is a 99% chance (which can be adjusted for personal fortitude) that
the victim will die; if he does not, he will gain the creature as a
symbiote, providing an auxiliary brain and fine control of body functions.
___________________________________________________________
 J-Man
 ICQ# 2843475
 New Hampshire - U.S.A.
 Email : j-man@iname.com
 Home Page : http://www.geocities.com/~jman037/
___________________________________________________________

------------------------------

Date: Sun, 22 Aug 1999 00:09:06 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: Re: OT : Alarets 

> Danson's Chance (Alaret)
> 
> Size :  30cm                                        weight :  2kg
> Speed :  20                                          Hits :  3/0

Speed *20*????  In the book, they just basically hung from the ceiling and 
dropped when they detected any kind of warm blooded critter coming into the 
cave.  More like, 'Speed: 0' for all intents and purposes.

> Planet :  all                                           Terrain :  Caves

I wouldn't put these things on *every* planet, just *one* someplace outside 
the normal space lanes, on a TL3- place.  <grin>  Otherwise, they *might* get 
hunted to death.
 
> Danson's Chance looks like a small flat rug, dark brown.  It clings to the
> ceiling of a cave from which drops on the heads of intruders.
> 
> There is a 99% chance (which can be adjusted for personal fortitude) that
> the victim will die; if he does not, he will gain the creature as a
> symbiote, providing an auxiliary brain and fine control of body functions.

More of an auxiliary personality.  When the Healer got examined after getting
symbioted to one, the doctor couldn't find anything out of the ordinary with
him.  Presumably, it would use the glial cells of the brain instead of the
neurons for its storage.  Thus, two seperate 'brains', undetectable, in one
body.

Keven

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

Date: Sat, 21 Aug 1999 21:31:29 -0700
From: "Jesse DeGraff" <fenris@slip.net>
Subject: RE: Dear Loren W., RE: Hats Off to Jesse

There's also the license % to Marc don't forget :)

Jesse





> -----Original Message-----
> From: owner-traveller@lists.imagiconline.com
> [mailto:owner-traveller@lists.imagiconline.com]On Behalf Of Michael
> Peters
> Sent: Saturday, August 21, 1999 12:09 PM
> To: traveller@lists.imagiconline.com
> Subject: Re: Dear Loren W., RE: Hats Off to Jesse
>
>
> Rob,
>
> I'd think (and I don't know the Canadian exchange rate) $20-25(US) per
> shirt to allow some profit to the printer and to Jesse! Still within the
> range I've paid for souvenir shirts.
>
> Mike
>
> Robert Prior wrote:
> >
> > >As Loren is busier than I am, you may want to send suggestions
> / requests
> > >directly to him at lkw@io.com.  The more people that ask for
> stuff like this
> > >(and I'm certainly one of them :) the more likely it is that they'll
> > >consider doing it.  It can't be very cheap to do full color prints of
> > >starships onto t-shirts :)
> > >
> > >Best,
> > >Jesse
> >
> > Well, I can do transfers at work. Kodak Pantone printer hooked
> up to a Mac
> > (we usually print from Photoshop). IIRC, transfers were $5 in real money
> > (not that overvalued US stuff :-) ).
> >
> > T-shirts would have to be bought. MEC has a nice organic cotton
> for $11, so
> > costs would be $16 Cdn + shipping. How does that look to folks?
>
> --
> Mike Peters
> travelleri@home.com
>

------------------------------

Date: Sun, 22 Aug 1999 00:41:06 -0400
From: "Jory Earl" <j-man@iname.com>
Subject: Re: OT : Alarets 

Kevin -

I know speed and planets don't make sense, but I typed it in right from the
book without changing anything.  I assumed someone on this list (or probably
several someones <grin>) would make any suggestions as to what needed to be
changed to make them playable.
___________________________________________________________
 J-Man
 ICQ# 2843475
 New Hampshire - U.S.A.
 Email : j-man@iname.com
 Home Page : http://www.geocities.com/~jman037/
___________________________________________________________

------------------------------

Date: Sun, 22 Aug 1999 00:35:27 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: Re: Weird worlds (was Re: Four Lords of the Diamond (Re: Poul  Anderson...Hal Clement))

> In mail you write:
> 
> Let's see how many of you can figure out the right response to *this* "world".
> 
> You've encountered a system containing a ringworld, and two planets.
> All orbiting a fairly normal G class star. 

A ringworld and 2 planets???

> One planet is an airless rockball, and as I recall orbits inside the
> "orbit" of the ringworld. The other is rather Earth-like and orbits a
> bit outside.
> 
> >From the spacing of the shadow squares and the rotational speed of the
> ring, it would appear that the local day is about 30 hours. 
> 
> The ringworld and the Earthlike planet seem to be *very* "under
> developed" apparently these folks like lots of space. There's eveidence
> of lots of small towns and villages, but the only major urban type
> concentrations seem to be at the rim walls. 
> 
> There's one *odd* feature on one of the "continents". It looks like
> someone sliced off a small mountain range at a few thousand feet up,
> and polished the resulting flat surface. Looks like some sort of
> marble, not granite.
> 
> Anybody recognize the place yet?

No clue at all.  Who's the author?

Keven

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

Date: Sat, 21 Aug 1999 22:20:30 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: Grav Deckplates

In mail you write:

> On Sun, 22 Aug 1999, you wrote:
>  
>> I can also see a race using spherical ships with the "decks" being
>> concentric spheres. It'd still work with my "between plates" model. So
>> would "nested cylinders". But they'd be be a royal pain to deal with if
>> the grav plates were knocked out. 
>
> With concentric cylinders in the event that you lose the plates
> spinning could be an option, provided that you've bothered to keep
> track of your mass distribution.  I could see a lot of the standard
> commercial ships having software packages that have all that sort of
> stuff buried out of sight, with the result that when something goes
> wrong that the package's producers didn't allow for you're in at the
> deep end.

For humans, spinning a ship that way is out of the question. It turns
out that spins with that small a radius at the required rates induces
*extreme* disorientation in most people (that's why so many carnival
rides spin the way they do). And a significant fraction suffer from
extreme naseua under those conditions. 

Experiments show that spin gravity is only practical with a radius of
say 50 meters or larger. Preferably a *lot* more. Like several hundred
meters. All because of human physiological limits. 

- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

Date: Sun, 22 Aug 1999 19:02:39 +1200
From: Rupert Boleyn <rboleyn@paradise.net.nz>
Subject: Re: Grav Deckplates

On Sun, 22 Aug 1999, you wrote:

> Experiments show that spin gravity is only practical with a radius of
> say 50 meters or larger. Preferably a *lot* more. Like several hundred
> meters. All because of human physiological limits. 

I had no idea that the limit was that large. I thought it was more
along the lines of 50 _feet_, which would allow a ship with only about
10% of the cross section of a 50m radius ship.

Of course you did say that nice efficient orion engines need to be
mounted on big ships. It would appear that everything becomes so much
easier if you biuld on a grander scale.

- --
Rupert Boleyn
email: rboleyn@paradise.net.nz

A pessimist is an optimist with a sense of history.

------------------------------

Date: Sun, 22 Aug 1999 17:57:45 +1000
From: "The Roc" <roc@kewl.com.au>
Subject: Re: Asterisks

- ----- Original Message ----- 
From: Merrick Burkhardt <merrick@shell.rt66.com>
To: <traveller@lists.imagiconline.com>
Sent: Sunday, August 22, 1999 2:38 AM
Subject: Re: Asterisks


> 
> > I could use _underlines_, but that requires using the shift key, and is
> > a lot more awkward to type.
>  
> Um, don't take this as a flame, but on all my computers "*" requires
> a shift key.
> 
> :-)
> 
> Italics would be the standard print way to do so I guess, but it
> would be impolite to use other than the plain ole ascii you use.
> 
> -Merrick
> 

My number pad types in *'s without a shift key  :^)

------------------------------

Date: Sun, 22 Aug 1999 18:08:00 +1000
From: "The Roc" <roc@kewl.com.au>
Subject: Re: Grav Deckplates

- ----- Original Message -----
From: Richard Hough <rdhough@home.com>
To: Traveller Mailing List <traveller@mpgn.com>
Sent: Sunday, August 22, 1999 3:35 AM
Subject: re: Grav Deckplates


> >IMTU, I just made it take a while for grav plates to build up "charges".
> >Not a long time, a matter of minutes for the usual 1G to tens of
> >minutes for the heaviest plates (which weren't that heavy).
>
> According to FF&S the deck plates provide both inertial dampening and
> internal gravity. That is, they both hold you to the deck and prevent you
> from going splat when the ship accelerates. This is a good ruling, IMHO,
> since it explains why large ships' acceleration is limited to that of grav
> compensation and not the propulsion technology, why missiles are not
> limited in the same way, and why there are not separate "acceleration Gs",
> "maneuver Gs", and "habitable Gs" in the design rules.
>
> However, this makes it necessary for deck plates to be able to change their
> interior field at least as fast as the ship can maneuver; probably
> instantly. Otherwise you'll get "grav pong" whenver the ship changes
facing.
>

Like, "Captain, the Enterprise is about to be attacked by Klingons... we
should prepared to senselessly run from one side of the bridge to the
other..." type of thing?

- -- The Roc

------------------------------

Date: Sun, 22 Aug 1999 02:30:15 -0600 (MDT)
From: Merrick Burkhardt <merrick@shell.rt66.com>
Subject: Re: Asterisks

hehe, my number pad works for * too, but (sorry Leonard, I hunt and
peck as well :-) MAN IS THAT FAR FROM THE REST OF THE KEYS! ;-)

heheh.

merrick

------------------------------

Date: Sat, 21 Aug 1999 23:38:30 +0100
From: John Buston <John.Buston@tesco.net>
Subject: GT Streamlining

>Can anyone remember what the GT streamling catagories "streamlined" and
>"unstreamlined" translate to in both CT and GURPS Vehicle terms?

GT Streamlined is "Very Good Streamlining, Lifting Body".

The combination of the two options is apparently the work around to the fact
that VG streamiling in G:V is limited to subsonic speeds (740 mph).

G:V USL is limited to an airspeed of 600 mph, as you will note on a couple of
ship designs in the main GT book.

CT - haven't a clue.

------------------------------

Date: Sun, 22 Aug 1999 05:51:33 -0400 (EDT)
From: "William F. Hostman" <aramis@gci.net>
Subject: Re Imp Army

>I see no reason that the Imperium would not maintain Imperial Armies for
>when there is another xFW.  Marines are painted as reaction forces it seems,
>so an standing army would not be something the Imperium would overlook.
>Those original worlds of the Empire would probably have standing armies just
>like we do in our r/w, only they would be united under the Imperial Banner.
>
Actually, in MT, the Marines are shown more as shock troops overall rather
than simply reaction forces: Massive ammounts of firepower in small
(relatively) sized units, usually let loose with orders like "shoot
anything which even looks armed" and "Kill that man, and anybody who tries
to stop you" or the ever popular "Leave nothing standing but the people,
and them only if they stand unarmed".

Marines are the "Finesse" arm of the Navy, which is the mailed iron fist
inside that velvet glove.... the Marines are the Thumb.

IMTU, The army is there to hold marine acquisitions, provide the "Body
waves", and surpres populations in the long run. (Military occupations are
often the best way to introduce cultural elements...)

William F. Hostman  |  "Smith & Wesson: THe original Point and Click
interface!"
Aramis 0602 C55A364-C S kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge-
533
Mailto:aramis@gci.net http://home.gci.net/~aramis http://www.alaska.net/~mhaa
ICQ:14640742          AIM:AKAramis	ARM 1.0: 3 R H++ P+
IMTU 1.0: tc tm++ tn- t4-- tt+ to- tg-- ru+ ge 3i+ c+ jt-() au+ st- ls
pi+() ta+ he+(-) kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge- pi+

------------------------------

Date: Sun, 22 Aug 1999 05:51:34 -0400 (EDT)
From: "William F. Hostman" <aramis@gci.net>
Subject: Apple II Trav Progs

>
>    I noticed in the back of some the old CT books there are
>advertisements for traveller software. Apple II+ and dos 3.3 compatible.
>Trader and sector generator etc. Does anyone know if these are available
>in some format?
>
>- --M
I can send you the disks in ShrinkitII files (I've made the files for net
distribution in Binscii'd SHK files... sendable as text)... you'll need to
have either an Apple II or an A2 emulator.... DOS 3.3 is not MSDOS3.3, but
Apple's Apple Disk Operating System 3.3 vs Apple ProDos x.x.

One of the disks sent to me for the project was not valid... don't remember
which.

>A quick point...the DOS 3.3 mentioned in the ads may well be the Apple DOS3.3,
>not PC DOS, unless the ad specifically mentions IBM-PC as a platform. IIRC,
>too, there never was a PC DOS 3.3 release, they went from 3.2 to 4.0
>
>But no, I've never seen this stuff.

And yes, there was an MSDOS 3.3 ... but no traveller files for it ...

William F. Hostman  |  "Smith & Wesson: THe original Point and Click
interface!"
Aramis 0602 C55A364-C S kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge-
533
Mailto:aramis@gci.net http://home.gci.net/~aramis http://www.alaska.net/~mhaa
ICQ:14640742          AIM:AKAramis	ARM 1.0: 3 R H++ P+
IMTU 1.0: tc tm++ tn- t4-- tt+ to- tg-- ru+ ge 3i+ c+ jt-() au+ st- ls
pi+() ta+ he+(-) kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge- pi+

------------------------------

Date: Sun, 22 Aug 1999 06:17:57 -0400 (EDT)
From: "William F. Hostman" <aramis@gci.net>
Subject: Slings and Outrageous Fortunes of War

>>And if he runs out of grenades, rocks will do. Trust me, unless he hits
>>your helmet, a trained slinger *will* wound you if he hits you,
>>possibly even kill you.
>
> Anything but a glancing blow will -RING- that helmet, too.
>
>While the sling was well respected in ancient warfare, it takes living with
>one to get really good with it.  "If you want good slingers, start by
>training their grandfathers."

One thing you all are overlooking is that the Hand Sling is a pain to get
any accuracy with... novice slingers are as likely tom end up with grenades
at their own feet that way. (heck, it was hard enough to keep a rock in the
hand sling).

A staff sling, however, can be used with as little training as a any modern
firearm, with nearly as good an accuracy. After only 15 to 20 minutes, I
was puting Grade AA extra large eggs _into_ a 4m gazebo at 60-80m... and
able to get them from the pitchers' mound to the mound on the adjacent
baseball field after only a few hours of work. With 2 men on it, grenades
could work well. Especially the 18mm cylidrical ones undeer development for
the US army to export.

A staff sling is essentially a hand sling on a 2m pole... and is not
twirled, but used exactly like an atlatl, only much easier to do
successfully.

William F. Hostman  |  "Smith & Wesson: THe original Point and Click
interface!"
Aramis 0602 C55A364-C S kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge-
533
Mailto:aramis@gci.net http://home.gci.net/~aramis http://www.alaska.net/~mhaa
ICQ:14640742          AIM:AKAramis	ARM 1.0: 3 R H++ P+
IMTU 1.0: tc tm++ tn- t4-- tt+ to- tg-- ru+ ge 3i+ c+ jt-() au+ st- ls
pi+() ta+ he+(-) kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge- pi+

------------------------------

Date: Sun, 22 Aug 1999 06:28:52 -0400 (EDT)
From: "William F. Hostman" <aramis@gci.net>
Subject: Re: Baby

>Congradulations! Have you started teaching her the rules yet, and what
>version will she be playing CT, MT, TNE, T4, G:T?

Well, since  her mother refuses to play T4 or TNE, and I won't run GT, that
leaves my modified MT...

But I do plan on making a stuffed Type S for her... And she's on my lap as
I type this...

>"William F. Hostman" wrote:
>>
>> Quick announcement: My Wife and I have just been blessed with a baby girl,
>> Tammalyn Elizabeth Hostman; 3.335kg, 47cm, 19:38 Alaska Daylight Time, 19
>> August 1999.
>>

William F. Hostman  |  "Smith & Wesson: THe original Point and Click
interface!"
Aramis 0602 C55A364-C S kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge-
533
Mailto:aramis@gci.net http://home.gci.net/~aramis http://www.alaska.net/~mhaa
ICQ:14640742          AIM:AKAramis	ARM 1.0: 3 R H++ P+
IMTU 1.0: tc tm++ tn- t4-- tt+ to- tg-- ru+ ge 3i+ c+ jt-() au+ st- ls
pi+() ta+ he+(-) kk+ as+ hi+ dr+ va++(--) so+ zh++ vi+ da++ sy- ge- pi+

------------------------------

Date: Sat, 21 Aug 1999 22:36:40 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: Hard Science

In mail you write:

> On Sat, 21 Aug 1999, you wrote:
>
>> Check out Niven's essay "Theory & Practice of Teleportation". As he
>> points out, *any* teleport system that doesn't require both a
>> transmitter *and* a receiver will result in a short, *nasty* war almost
>> immediately after being discovered.
>> 
>> For example, just consider what would have happened if during the Cold
>> War either side had come up with a way to transmt bombs to any point
>> they chose ("receiverless teleportation") or to snatch missiles and
>> other items from anyplace they chose ("transmitterless teleportation").
>> 
>> Instant, *very* one sided war.
>
> IIRC A.C. Clarke once wrote a short story about that. The martains
> blockladed Earth just after WWII, when our rocketry and atomic weapons
> started making us a threat. They were amazed at our meek behaviour -
> which was cover for intensive R&D into a transmitter only teleporter.
> The war was over before the Martians even knew it had started, with all
> of their cities, etc nuked in an instant.

I remember that. It was in a collection of "First story sales". So it
was Clarke's first SF to be printed. 

- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

Date: Sat, 21 Aug 1999 22:26:44 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: Traveller-digest V1999 #992

In mail you write:

> Wow, other people who have read HEALER!  I suppose this would be the place
> to look.  I only happened to because I plucked it out of a free bin at a
> local bookstore years back.  I remember it best for an exchange near the
> end (quoted from memory):
>
> "Might I ask, sir, what you intend to shoot with such a weapon?"
> "God."
>
> Imagine my surprise when I found a reference to alarets in one of the old
> SPACE OPERA sector atlases (complete with the d1000 roll to survive).  I
> guess it's one of those "secret classics."

Alarets! I recall a story in Analog many years back involving a
creature with that name. By any chance are these critters that normally
dwell in caves, and kill 99% of the humans who enter the caves? If so,
I'd like the author and title of that book again!

> Leonard has some great thoughts on architectural details for ships with
> artificial gravity.  Might 'drop shaft' corridors also have air-bags hidden
> in the end walls to catch the really determined idiots?  ("You can make a
> thing fool-proof, but you can't make it damn-fool-proof.")

I get the impression that the Imperium doesn't hold with going *that*
far towards protecting fools from themselves. Otherwise grav belts
would be illegal.

> Finally, something has always bothered me about the Orion concept.  Perhaps
> I'm just ignorant about nukes, but how do you keep the ship from being
> simply vaporized by the blast(s), especially when starting from rest?

Easy. It's *too massive*. One of the early tests placed a set of
graphite coated spheres a few meters from the bomb. They survived the
blast unscathed. 

Theres a lot of heat, but if the plate can conduct it away fast enough,
and has enough thermal inertia it'll survive. There's pressure too, but
that is want pushes it.

Take a look at the stuff that survives near blasts. Or even check out
how *small* the cavities created by underground blasts are. 

It simply requires good engineering.

- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

Date: Sun, 22 Aug 1999 08:14:53 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: Re: Traveller-digest V1999 #992 

> > Imagine my surprise when I found a reference to alarets in one of the old
> > SPACE OPERA sector atlases (complete with the d1000 roll to survive).  I
> > guess it's one of those "secret classics."
> 
> Alarets! I recall a story in Analog many years back involving a
> creature with that name. By any chance are these critters that normally
> dwell in caves, and kill 99% of the humans who enter the caves? If so,
> I'd like the author and title of that book again!

Yup, that's the critter alright.  The book is called 'Healer' by E. Paul 
Wilson.  Loved it.  There was another book as well that Wilson set in the 
same universe, but I can't for the life of me remember its name, and 'Healer' 
is packed away in one of my boxes someplace or I'd check it out...
 
Keven

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

Date: Sun, 22 Aug 1999 06:18:13 -0600
From: "Christopher B. Thrash" <thrash@io.com>
Subject: Re: GT Streamlining

>Date: Sat, 21 Aug 1999 13:27:48 -0400 (EDT)
>From: Robert Prior <robert_prior@sympatico.ca>
>Subject: GT Streamlining
>
>Can anyone remember what the GT streamling catagories "streamlined" and
>"unstreamlined" translate to in both CT and GURPS Vehicle terms?

CT/HG1		HG2		MT/TNE/T4		GT
Streamlined	Streamlined	Airframe		Streamlined (VGood, by default)
Unstreamlined	Partial	Streamlined		Unstreamlined (i.e., "none")
Unstreamlined	Unstreamlined	Unstreamlined		Open Frame or Planetoid Hull

>I've been thinking that I should update GT Shipyard to calculate air speeds
>for USL ships, but to use the formula in VE2 I need to know what the
>equivalencies are. 

For ships that are "unstreamlined" by GT/VE2 standards, use the "no
streamlining" entries (or the default formula, if there isn't one). 

For open frame or planetoid hulls ("unstreamlined" to the rest of the
Traveller community), as best I can tell you have to invoke the rule (p.
VE166) that "all vehicles are treated as having "radical" streamlining due
to the lack of air resistance" in vacuum or trace atmospheres; in any other
case the ship is going to be destroyed on entry.

------------------------------

Date: Mon, 23 Aug 1999 12:44:41 +0100
From: "Nick Bradbeer" <nickb@ndirect.co.uk>
Subject: Re: Grav deck plates.

>Or say that they are responsible for g-comp as well as for atrificial
>gravity. If the ship is of a "typical" layout, and under even *one* g
>of acceleration, it's going to be a long fall down the shaft that used
>to be the main corridor. :-)


Which doe, of course, suggest an alternative means of playing ping-pong.
Next time you're boarded, simply turn off grav compensation in all the
compartments you suspect have been compromised, and let your pilot play
around with 6-gee evasive manoevring.....

NB

------------------------------

End of Traveller-digest V1999 #994
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